Steam has issued an apology for a mistake in the classification of games under the Indonesian Game Rating System (IGRS), citing technical issues and communication problems. This error affected the accuracy of classifications displayed between April 2 and April 5.
Esports team Team Liquid Indonesia (TLID) has taken the lead in the Mobile Legends: Bang-Bang Professional League (MPL) Indonesia after a series of consecutive victories. This achievement follows their impressive 2-0 win against RRQ Hoshi, showcasing a significant improvement in their performance compared to the previous season.
The Indonesian Ministry of Digital Communications has confirmed that the Indonesian Game Rating System (IGRS) displayed on Steam is not an officially approved rating by the government. This has caused confusion among users regarding the appropriateness of games for certain age groups.
The Emirati player known as 'Big Bird' participated in the Capcom Cup held in Japan, competing for a cash prize of up to one million dollars. This tournament is considered one of the largest events in the world of electronic gaming.
With increasing unemployment rates and low wages, Pakistani youth are increasingly turning to electronic gaming as a means to secure additional income. Many face significant pressure to provide for their families.
As part of the 'Correct Your Concepts' initiative, the Egyptian Ministry of Awqaf organized a series of meetings discussing the impact of online video games on children's behavior. These meetings aim to raise awareness among families about the risks associated with these games and how to manage them.
The Indonesian team RRQ has been selected once again to be part of the partnership program for the 2026 World Esports Championship, reflecting the growth of the gaming community in Indonesia. This selection follows their successful participation in 2025.
The electronic gaming market in Saudi Arabia is projected to reach approximately <strong>$2.39 billion</strong> by the end of 2025, driven by the growth of the player base and increased investments in the sector. This transformation reflects a shift from a consumer market to a comprehensive economic industry.
The Moroccan Film Center's invitation to filmmakers to explore the video game industry has sparked widespread debate among artists. Opinions are divided between supporters who see it as an opportunity and opponents who view it as a marginalization of the local film industry.
Sony has announced a price increase for the PlayStation 5 in several global markets, including the United States, Europe, and Japan, effective April 2, 2026. This price hike comes at a time of significant changes in supply and demand in the market.
Indonesian Minister of Creative Economy, <strong>Irene Omar</strong>, announced the organization of the <strong>PUBG Mobile Anniversary Carnival</strong> in Surabaya. This event aims to enhance the local gaming industry and expand its reach beyond Jakarta.
Sony has announced a significant price increase for the PlayStation 5, raising the cost by £90 in the UK and $100 in the US due to ongoing global economic pressures. This change will take effect on April 2.
The phenomenon of 'rubber gun wars' among youth in Benghazi has increased, raising significant concerns among families. Local authorities are intervening to confiscate these toys that mimic combat scenarios.
An independent developer on Roblox has warned that current safety measures are insufficient to protect children, urging parents to constantly supervise their kids. This warning comes as the platform experiences a significant increase in users, with children under 13 making up about 40% of total players.
Epic Games, the developer of the popular Fortnite game, has announced a large-scale layoff of over <strong>1000 employees</strong>. This decision is part of CEO <strong>Tim Sweeney</strong>'s efforts to improve the company's financial situation amid current economic challenges.
Epic Games has announced the layoff of approximately 1000 employees, reflecting the significant challenges it faces due to a decline in player engagement with Fortnite. The company has also increased the prices of V-Bucks, the in-game currency.